Hakkında herşey C# IStructuralEquatable Temel Özellikleri
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However, this is an implementation detail and unless you want to rely on this in your code you cannot create a stable hash code provide an object that implements IStructuralEquatable.
= to provide value equality checks (vs the default reference equality check). The MSDN documentation suggests you only do it for immutable types. There are also issues involving interfaces and operator overloading.
. The best example of this is arrays, which with .Kupkuru 4 now implement the IStructuralEquatable interface. This makes it possible to distinguish whether you are comparing two arrays for reference equality, or for "structural equality" - whether they have the same number of items with the same values in each position. Here's an example:
Equals and object.ReferenceEquals. Equals is meant to be overridden for whatever sort of comparison makes the most sense for a given type, whereas ReferenceEquals yaşama't be overridden and always compares by reference.
This code technically works, but is sort of a hot mess and is derece really maintainable. Anyone using the library would have to write this code birli well. The next logical step would be to just use .Equals on the entire metrics.
I never put much thought into using a struct over a class or even additional optimizations because to me the struct was optimized already. When I was working on fixing a bug in our DeviceDisplay to derece trigger new events unless a value changed a whole new world opened up to me.
The IEquatable implementation will require one less cast for these classes and as a result will be slightly faster than the standard object.Equals method that would be used otherwise. Bey an example see the different implementation of the two methods:
Yani anlayacağınız “int” üzere, “bool” üzere haysiyet tipli bir değişici peyda etmek istiyorsanız struct yapkaloriı yeğleme edebilirsiniz.
Ray BooysenRay Booysen 29.6k1414 gold badges8686 silver badges111111 bronze badges 6 so when you are dealing with objects, is == assumed to only mean the exact C# IStructuralEquatable nerelerde kullanılıyor same memory address (same instance)
I had the same question. When I ran LBushkin's example I was surprised to see that I got a different answer! Even though that answer saf 8 upvotes, it is wrong. After a lot of 'reflector'ing, here is my take on things.
Each of your objects should use a hashcode based on the contents of the object. If you have a value type containing 3 ints, use those when computing the hash code. Like this, all objects with identical content will have the same hash code, independent of app domain and other circumstances.
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Here the comparison is different for value type arrays and custom arrays. In .Kupkuru 4.0 int, string will internally implement IEquatable for custom types we have to externally implement the IEquatable.
However, this is not so great if you are using the struct in a dictionary as my good friend Dustin mentioned to me because a Dictionary will always use the object version of Equals, which falls back to boxing :(